The only downside of playing the demo was that Aqua looked a little unfinished, which was to be expected. It was also great to hear Willa Holland reprise her role as Aqua. I ended up looking up toward the night sky more than usual as I wandered around because it looked so surreal. The visuals of the game using the Unreal 4 engine looked beautiful. Almost dying made me realize that I needed to step up my game but I finally took it down. At this point everything I did felt comfortable but fighting this boss definitely got me on the edge of my seat. Once all the cubes were broken we faced a huge cyclone-like boss that is comprised of hundreds of Heartless.
The enemies we fought were the typical shadows as well as bat and fireball Heartless that would go berserk once they hit a certain HP. In order to do that Aqua has to locate these giant, floating, steampunk-looking gears after fighting a small horde of enemies. The main point of the demo was to turn back time and restore the parts of town that were destroyed. We were able to use the shotlocks and command styles that Aqua used. It was very refreshing to use the the battle mechanics of Birth By Sleep again.
I felt so nostalgic controlling Aqua again in a broken up dreamscape-esque version of the town from Cinderella. The game definitely brought me back to my Birth By Sleep days.